setSide: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
||
Line 28: | Line 28: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on 16:00, 3 December 2013 (CEST)</dd> | <dd class="notedate">Posted on 16:00, 3 December 2013 (CEST)</dd> | ||
<dt class="note">[[User:Ondřejkuzel|Ondřejkuzel]]</dt> | <dt class="note">[[User:Ondřejkuzel|Ondřejkuzel]]</dt> | ||
<dd class="note">For units, vehicles you can use: "'''[[Array|array]] [[joinSilent]] [[createGroup]] [[Side]]'''", e.g. in init: "[this] joinSilent createGroup EAST;" ''described in the note below'' | <dd class="note">For units, vehicles you can use: "'''[[Array|array]] [[joinSilent]] [[createGroup]] [[Side]]'''", e.g. in init: "[this] joinSilent createGroup EAST;" ''described in the note below'' | ||
<dd class="notedate">Posted on 19:05, 6 August 2009 (CEST)</dd> | <dd class="notedate">Posted on 19:05, 6 August 2009 (CEST)</dd> | ||
<dt class="note">[[User:Jtgibson|Jtgibson]]</dt> | <dt class="note">[[User:Jtgibson|Jtgibson]]</dt> | ||
<dd class="note">This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. '''setSide''' does not work for men, vehicles, etc.: it is intended for locations (''i.e.'', territory). If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead. If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.) | <dd class="note">This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. '''setSide''' does not work for men, vehicles, etc.: it is intended for locations (''i.e.'', territory). If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead. If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.) | ||
</dl> | </dl> | ||
Revision as of 00:41, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- SidesLocations
Syntax
- Syntax:
- Syntax needed
- Parameters:
- location: Location
- side: Side
- Return Value:
- Return value needed
Examples
- Example 1:
myLocation setSide resistance
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16:00, 3 December 2013 (CEST)
- Ondřejkuzel
- For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
- Posted on 19:05, 6 August 2009 (CEST)
- Jtgibson
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)