hintC: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
Lou Montana (talk | contribs) m (Remove useless categories) |
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= | |game4= arma2 | ||
|version4= 1.00 | |||
|version4= 1. | |||
|version5= 1. | |game5= arma2oa | ||
|version5= 1.51 | |||
|game6= | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|eff= local | |eff= local | ||
Line 78: | Line 75: | ||
]; | ]; | ||
hintC_arr_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", { | hintC_arr_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", { | ||
_this [[spawn]] { | |||
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_arr_EH]; | _this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_arr_EH]; | ||
[[hintSilent]] ""; | [[hintSilent]] ""; | ||
Line 97: | Line 94: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate"> | <dd class="notedate"></dd> | ||
<dt class="note">[[User:Str|Str]]</dt> | <dt class="note">[[User:Str|Str]]</dt> | ||
<dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command. | <dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.</dd> | ||
<dd class="notedate"> | <dd class="notedate"></dd> | ||
<dt class="note">[[User:Worldeater|Worldeater]]</dt> | <dt class="note">[[User:Worldeater|Worldeater]]</dt> | ||
<dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. | <dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. | ||
<code>[[hintC]] "foo"; [[sleep]] 0.1; [[hintC]] "bar"</code> | <code>[[hintC]] "foo"; [[sleep]] 0.1; [[hintC]] "bar"</code> | ||
Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from. | Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from.</dd> | ||
<dd class="notedate"> | <dd class="notedate"></dd> | ||
<dt class="note">[[User:ArmAtec|ArmAtec]]</dt> | <dt class="note">[[User:ArmAtec|ArmAtec]]</dt> | ||
<dd class="note">HintC can be used with formatting like this: <code>[[hintC]] [[format]] ["Hello %1", [[player]]]</code> | <dd class="note">HintC can be used with formatting like this: <code>[[hintC]] [[format]] ["Hello %1", [[player]]]</code></dd> | ||
<dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd> | <dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd> | ||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note">"Titled" [[hintC]] uses <tt>display #72</tt> while "untitled" one uses <tt>display #57</tt>. If you are trying examples in Arma 3 debug console, add a little delay like this: <code>[] spawn {sleep 0.5; {{codecomment|/* your example code goes here*/}} };</code> or no [[hintC]] will be displayed. | <dd class="note">"Titled" [[hintC]] uses <tt>display #72</tt> while "untitled" one uses <tt>display #57</tt>. If you are trying examples in Arma 3 debug console, add a little delay like this: <code>[] spawn {sleep 0.5; {{codecomment|/* your example code goes here*/}} };</code> or no [[hintC]] will be displayed.</dd> | ||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 00:35, 25 March 2021
Description
- Description:
- Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed. hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen. After user confirmation, the content of the
- Groups:
- InteractionStructured TextStrings
Syntax
Alternative Syntax
- Syntax:
- title hintC content
- Parameters:
- title: String - message title
- content: String, Structured Text, Array of Strings or Array of Structured Text
- Return Value:
- Nothing
Examples
- Example 1:
hintC "Press W to move forward";
- Example 2:
- Same as the above in Arma 3 but without second hint displayed:
hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }];
- Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
- Example 4:
- Same as the above in Arma 3 but without second hint displayed:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }];
- Example 5:
private _separator1 = parseText "<br />------------------------<br />"; private _image = "\ca\ui\textures\aus_flag.paa"; private _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;
Additional Information
- See also:
- hinthintCadethintSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Str
- This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
- Worldeater
- To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
hintC "foo"; sleep 0.1; hintC "bar"
Without a sleep statement hintC will not suspend the script it has been called from. - ArmAtec
- HintC can be used with formatting like this:
hintC format ["Hello %1", player]
- Posted on March 19, 2015 - 09:52 (UTC)
- Killzone Kid
- "Titled" hintC uses display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add a little delay like this:
[] spawn {sleep 0.5; /* your example code goes here*/ };
or no hintC will be displayed.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction
- Command Group: Structured Text
- Command Group: Strings
- Scripting Commands: Local Effect