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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.90 | |version1= 1.90 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the config class name of given object or "" if object does not have a config class. | |descr= Returns the config class name of given object or {{ic|""}} if object does not have a config class. | ||
| [[typeOf]] object | |s1= [[typeOf]] object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[String]] | |r1= [[String]] - Config class or {{ic|""}} | ||
|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code> | |x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code> | ||
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<dd class="notedate">Posted on August 4, 2006 - 12:03</dd> | <dd class="notedate">Posted on August 4, 2006 - 12:03</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]</dt> | <dt class="note">[[User:Hardrock|hardrock]]</dt> | ||
<dd class="note"> | <dd class="note">{{GVI|ofp|1.90}} Try using this on an object pre-placed in the mission editor such as a house: | ||
<code>[[hint]] [[format]] ["%1", [[typeOf]] [[object]]]; {{cc|Shows the class name (XXX)}}</code> | |||
Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since {{arma1}}. | |||
</dl> | </dl> | ||
Revision as of 11:38, 27 March 2021
Description
- Description:
- Returns the config class name of given object or
""
if object does not have a config class. - Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 12:03
- hardrock
- 1.90 Try using this on an object pre-placed in the mission editor such as a house:
hint format ["%1", typeOf object]; // Shows the class name (XXX)
Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation