isEngineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.90 | |version1= 1.90 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns [[true]] if engine is on, [[false]] if it is off. | |descr= Returns [[true]] if engine is on, [[false]] if it is off. | ||
| [[isEngineOn]] vehicle | |s1= [[isEngineOn]] vehicle | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> | |x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code> | ||
Line 21: | Line 45: | ||
|seealso= [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] | |seealso= [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] | ||
}} | }} | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 10:28, 27 March 2021
Description
- Description:
- Returns true if engine is on, false if it is off.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isEngineOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
_carEngineIsOn = isEngineOn _carOne;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 20, 2015 - 14:32 (UTC)
- RKillah
- isEngineOn returns true for static objects without an engine
- Posted on April 6, 2015 - 08:24 (UTC)
- Killzone Kid
-
Bind Engine action to User Action 1
this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation