scudState: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
||
Line 28: | Line 28: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:58</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note"> | <dt class="note">[[User:Hardrock|hardrock]]<dd class="note"> | ||
Line 38: | Line 37: | ||
</code> | </code> | ||
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | ||
</dl> | </dl> | ||
Revision as of 00:42, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- scudName: Object
- Return Value:
- Return value needed
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).