getPosASL: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
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Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code> | Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code> | ||
</dl> | </dl> | ||
Revision as of 00:34, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_AslPos = getPosASL player;
- Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];
Additional Information
- See also:
- getPosASLVisualsetPosASLsetPosASL2positiongetPosgetPosATLgetPosASLWvisiblePositionvisiblePositionASLgetTerrainHeightASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 23 Feb, 2007
- Dr_Eyeball
-
getPosASL _obj select 2;
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 27 Mar, 2014
- Floriangeyer
-
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position.
Conversion keep this speed ratio and is structured like:
ASLtoATL getPosASL Object;
- Posted on June 1, 2018 - 09:36 (UTC)
- Tankbuster
- Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL