getPos: Difference between revisions
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Revision as of 00:31, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
Syntax 2
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
Syntax 3
- Syntax:
- origin getPos [distance, heading] Template:Since
- Parameters:
- origin: Object, Position2D or Position3D
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface position in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100, 45];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.