getVariable: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1


|1.00
|version1= 1.00
 
|game2= arma2
 
|version2= 1.00
 
|game3= arma2oa
 
|version3= 1.51
 
|game4= tkoh
 
|version4= 1.00
 
|game5= arma3
 
|version5= 0.50


|arg= global
|arg= global
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|gr2= Variables
|gr2= Variables


| Returns the value of variable in the variable space assigned to various data types.
|descr= Returns the value of variable in the variable space assigned to various data types.
All available data types combinations:
All available data types combinations:
{{{!}} class{{=}}"wikitable"
{{{!}} class="wikitable"
! Primary syntax ([[String]])
!colspan="2"{{!}}Primary syntax ([[String]]) !! colspan="2"{{!}}Alternative syntax ([[Array]])
! Alternative syntax ([[Array]])
{{!}}-
{{!}}-
{{!}}
{{!}}'''Code'''
* [[Namespace]] getVariable [[String]]
{{!}}'''Since'''
* [[Object]] getVariable [[String]]
{{!}}'''Code'''
* [[Group]] getVariable [[String]]
{{!}}'''Since'''
* [[Team_Member]] getVariable [[String]]
{{!}}-
* [[Task]] getVariable [[String]]
{{!}} [[Namespace]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Namespace]] getVariable [[Array]] {{!}}{{!}} {{arma2oa}} v1.60
* [[Location]] getVariable [[String]]
{{!}}-
* [[Control]] getVariable [[String]] (since {{arma3}} v1.56)
{{!}} [[Object]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Object]] getVariable [[Array]] {{!}}{{!}} -
* [[Display]] getVariable [[String]] (since {{arma3}} v1.56)
{{!}}-
{{!}}
{{!}} [[Group]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Group]] getVariable [[Array]] {{!}}{{!}} -
* [[Namespace]] getVariable [[Array]] (since {{arma2}} OA v1.60)
{{!}}-
* [[Object]] getVariable [[Array]]
{{!}} [[Team_Member]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Team_Member]] getVariable [[Array]] {{!}}{{!}} -
* [[Group]] getVariable [[Array]]
{{!}}-
* [[Team_Member]] getVariable [[Array]]
{{!}} [[Task]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Task]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.68
* [[Task]] getVariable [[Array]] (since {{arma3}} v1.67)
{{!}}-
* [[Location]] getVariable [[Array]] (since {{arma3}} v1.67)
{{!}} [[Location]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Location]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.68
* [[Control]] getVariable [[Array]] (since {{arma3}} v1.56))
{{!}}-
* [[Display]] getVariable [[Array]] (since {{arma3}} v1.56)
{{!}} [[Control]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Control]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.56
{{!}}-
{{!}} [[Display]] getVariable [[String]] {{!}}{{!}} {{arma3}} v1.56 {{!}}{{!}} [[Display]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.56
{{!}}}
{{!}}}


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* Variable namespace is null ([[objNull]], [[grpNull]], etc.)}}
* Variable namespace is null ([[objNull]], [[grpNull]], etc.)}}


| varspace [[getVariable]] name
|s1= varspace [[getVariable]] name


|p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]
|p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]


|p2= name: [[String]] - variable name that was defined in [[setVariable]]
|p2= name: [[String]] - Variable name in given namespace


| [[Anything]] or [[Nothing]] if the variable doesn't exist
|r1= [[Anything]] or [[Nothing]] if the variable doesn't exist


|s2= varspace [[getVariable]] [name, defaultValue]
|s2= varspace [[getVariable]] [name, defaultValue]
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|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]
|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]


|p22= name: [[String]] - Variable name that was defined in [[setVariable]]
|p22= name: [[String]] - Variable name in given namespace


|p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist
|p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist {{Feature|warning|A dynamic ''defaultValue'' e.g. {{ic|[[random]] 500}} will always be executed, even if the variable is defined.}}


|r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist.
|r2= [[Anything]] - Current value of the variable or ''defaultValue'' if the variable doesn't exist.


|x1= <code>[[private]] _variable = myTruck [[getVariable]] "myVariable"; {{cc|returns [[nil]] if "myVariable" is not set}}</code>
|x1= <code>[[private]] _variable = myTruck [[getVariable]] "myVariable"; {{cc|returns [[nil]] if "myVariable" is not set}}</code>
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|x2= <code>[[private]] _variable = myTruck [[getVariable]] ["myVariable", 50]; {{cc|returns 50 if "myVariable" is not set}}</code>
|x2= <code>[[private]] _variable = myTruck [[getVariable]] ["myVariable", 50]; {{cc|returns 50 if "myVariable" is not set}}</code>


|x3= Set damage of car0..car5 to 0:
|x3=  
<code>[[for]] "_i" [[from]] 0 [[to]] 5 [[do]] {
<code>[[for]] "_i" [[from]] 0 [[to]] 5 [[do]] {
_car = [[missionNamespace]] [[getVariable]] ("car" [[valuea_plus_valueb|+]] [[str]] _i);
_car = [[missionNamespace]] [[getVariable]] ("car" [[valuea_plus_valueb|+]] [[str]] _i);
_car [[setDamage]] 0;
_car [[setDamage]] 0;
};</code>
};{{cc|Set damage of car0..car5 to 0}}</code>


|x4= <code>myMissionVar = 2015;
|x4= <code>myMissionVar = 2015;
[[missionNamespace]] [[getVariable]] "myMissionVar"; {{cc|returns 2015}}</code>
[[missionNamespace]] [[getVariable]] "myMissionVar"; {{cc|Returns 2015}}</code>
 
|x5= WARNING when using dynamic default values as they always get evaluated:
<code>[[missionNamespace]] [[getVariable]] ["var", 123 [[call]] fnc_abc];
{{cc|fnc_abc is called every [[getVariable]] even if "var" is defined}}</code>


|x6= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName";
|x5= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName";
[[if]] ([[isNil]] "_var") [[then]]
[[if]] ([[isNil]] "_var") [[then]]
{
{
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<dt class="note">[[User:Ebay|Ebay]]</dt>
<dt class="note">[[User:Ebay|Ebay]]</dt>
<dd class="note">
<dd class="note">
'''NOTE: {{arma2}} ONLY! In {{arma3}} this will return default value:'''
'''NOTE: {{arma2}} only! In {{arma3}} this will return default value:'''
Warning: the alternative syntax returns undefined when the varspace is an object and that object is null. Example:<br>
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:<br>
<code>_test = [[objNull]] [[getVariable]] ["test", "0"];
<code>_test = [[objNull]] [[getVariable]] ["test", "0"];
[[systemChat]] _test;</code>
[[systemChat]] _test;</code>
Errors because _test is undefined. Tested in A2OA 1.63.131129
Errors because _test is undefined. Tested in {{arma2oa}} 1.63.131129
</dd>
</dd>
<dt><dt>
<dt><dt>
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<code><nowiki>[</nowiki>[[player]] [[getVariable]] "myVar"] [[params]] [["_myVar", "", [""]]];</code>
<code><nowiki>[</nowiki>[[player]] [[getVariable]] "myVar"] [[params]] [["_myVar", "", [""]]];</code>
</dd>
</dd>
</dl>
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 11:51, 17 April 2021

Hover & click on the images for description

Description

Description:
Returns the value of variable in the variable space assigned to various data types. All available data types combinations:
Primary syntax (String) Alternative syntax (Array)
Code Since Code Since
Namespace getVariable String - Namespace getVariable Array Arma 2: Operation Arrowhead v1.60
Object getVariable String - Object getVariable Array -
Group getVariable String - Group getVariable Array -
Team_Member getVariable String - Team_Member getVariable Array -
Task getVariable String - Task getVariable Array Arma 3 v1.68
Location getVariable String - Location getVariable Array Arma 3 v1.68
Control getVariable String - Control getVariable Array Arma 3 v1.56
Display getVariable String Arma 3 v1.56 Display getVariable Array Arma 3 v1.56
When variable is set on a Task, it is not actually set on the task itself, but on the FSM attached to the task.
If there is no FSM, getVariable will not work.
Arma 3
In the case of Alt Syntax usage in Arma 3, defaultValue will be returned if:
  • Requested variable is either undefined or nil
  • Variable namespace is null (objNull, grpNull, etc.)
Groups:
MultiplayerVariables

Syntax

Syntax:
varspace getVariable name
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - Variable name in given namespace
Return Value:
Anything or Nothing if the variable doesn't exist

Alternative Syntax

Syntax:
varspace getVariable [name, defaultValue]
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - Variable name in given namespace
defaultValue: Anything - Value to return if variable doesn't exist
A dynamic defaultValue e.g. random 500 will always be executed, even if the variable is defined.
Return Value:
Anything - Current value of the variable or defaultValue if the variable doesn't exist.

Examples

Example 1:
private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set
Example 2:
private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; };// Set damage of car0..car5 to 0
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar"; // Returns 2015
Example 5:
Get current value of a variable and if it is undefined, define it and get the defined value:private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName

Additional Information

See also:
setVariableallVariablesgetFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 13, 2016 - 17:13 (UTC)
Ebay
NOTE: Arma 2 only! In Arma 3 this will return default value: Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:
_test = objNull getVariable ["test", "0"]; systemChat _test; Errors because _test is undefined. Tested in Arma 2: Operation Arrowhead 1.63.131129
Posted on August 31, 2017 - 03:29 (UTC)
AgentRev
You can do typechecking using param: private _myVar = [player getVariable "myVar"] param [0, "", [""]]; and params: [player getVariable "myVar"] params [["_myVar", "", [""]]];