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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.08 | |version1= 1.08 | ||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|arg= global | |arg= global | ||
Line 11: | Line 27: | ||
|gr1= Unit Identity | |gr1= Unit Identity | ||
| | |gr2= Locations | ||
| | |descr= Sets the name of a location or a person. In Arma 3 this can be used to set [[name]] of a person but only in single player. | ||
|s1= unit '''setName''' name | |||
|p1= unit: [[Object]] | |||
|p2= name: [[String]] | |p2= name: [[String]] | ||
|[[Nothing]] | |r1=[[Nothing]] | ||
|s2= unit '''setName''' [name, firstName, lastName] | |s2= unit '''setName''' [name, firstName, lastName] | ||
|p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
|p23= | |p22= name: [[String]] | ||
|p24 | |||
|p23= firstName: [[String]] | |||
|p24= lastName: [[String]] | |||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
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|s3= location '''setName''' name | |s3= location '''setName''' name | ||
| | |p41= location: [[Location]] | ||
| | |||
|p42= name: [[String]] | |||
|r3=[[Nothing]] | |r3=[[Nothing]] | ||
|x1= <code>myLocation [[setName]] "My Location Name";</code> | |x1= <code>myLocation [[setName]] "My Location Name";</code> | ||
|x2= <code>[[player]] [[setName]] "New Name";</code> | |x2= <code>[[player]] [[setName]] "New Name";</code> | ||
|x3= <code>[[player]] [[setName]] ["Ben Kerry","Ben","Kerry"];</code> | |x3= <code>[[player]] [[setName]] ["Ben Kerry","Ben","Kerry"];</code> | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on September 19, 2013</dd> | <dd class="notedate">Posted on September 19, 2013</dd> | ||
<dt class="note">[[User:Druid|Druid]]</dt> | <dt class="note">[[User:Druid|Druid]]</dt> | ||
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Dealing with the units' names in a script, _x (in a foreach units group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via setname function. | Dealing with the units' names in a script, _x (in a foreach units group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via setname function. | ||
<BR><BR> | <BR><BR> | ||
</dl> | </dl> | ||
Revision as of 08:36, 26 May 2021
Description
- Description:
- Sets the name of a location or a person. In Arma 3 this can be used to set name of a person but only in single player.
- Groups:
- Unit IdentityLocations
Syntax 1
Syntax 2
- Syntax:
- unit setName [name, firstName, lastName]
- Parameters:
- unit: Object
- name: String
- firstName: String
- lastName: String
- Return Value:
- Nothing
Syntax 3
Examples
- Example 1:
myLocation setName "My Location Name";
- Example 2:
player setName "New Name";
- Example 3:
player setName ["Ben Kerry","Ben","Kerry"];
Additional Information
- See also:
- namenameSoundsetNameSoundsetIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 19, 2013
- Druid
- Support of a person as the first parameter from Arma 3 v. 1.02.
- Posted on April 12, 2014
- Waffle SS.
- Seems to have no effect on players in Multiplayer. (Arma 3 v1.00)
- Posted on August 18, 2014
- Pierre MGI
- Only last name will appear in command bar i.e. this setname _mynameArray will display _mynameArray select 2. If setname is used with a string : this setname "blah", nothing occurs in command bar and default randomized name is displayed.
Dealing with the units' names in a script, _x (in a foreach units group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via setname function.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Command Group: Locations
- Scripting Commands: Local Effect