BIS fnc doorOpen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
Line 27: Line 27:
|p5= animationPhase: [[Number]] - (Optional, default 1)
|p5= animationPhase: [[Number]] - (Optional, default 1)


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_house, "door_1_rot", [[nil]], [[nil]], 0.25]  [[call]] [[BIS_fnc_doorOpen]];</code>
|x1= <code>[_house, "door_1_rot", [[nil]], [[nil]], 0.25]  [[call]] [[BIS_fnc_doorOpen]];</code>

Revision as of 10:12, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scripts

Syntax

Syntax:
Syntax needed
Parameters:
building: Object - (Optional, default objNull)
doorAnimation: String - (Optional, default "")
upDownAnimation: String - (Optional, default "")
downUpAnimation: String - (Optional, default "")
animationPhase: Number - (Optional, default 1)
Return Value:
Nothing

Examples

Example 1:
[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;

Additional Information

See also:
BIS_fnc_doorClose BIS_fnc_door animate animateSource animateDoor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note