BIS fnc holdKey: Difference between revisions

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|p4= code: [[Code]] - Code to be executed when key is held down for long enough. [[canSuspend]] returns [[true]] inside the code
|p4= code: [[Code]] - Code to be executed when key is held down for long enough. [[canSuspend]] returns [[true]] inside the code


|p5= control: [[Control]] - (optional, default [[controlNull]] - Text control to be used in place of the default "Press X to skip" control.
|p5= control: [[Control]] - (Optional, default [[controlNull]] - Text control to be used in place of the default "Press X to skip" control.


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 09:14, 23 April 2021

Hover & click on the images for description

Description

Description:
Function that executes a user-defined code when a key has been held down for a long enough time.
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[display, key, time, code, control] call BIS_fnc_holdKey
Parameters:
display: Display - Display the event is attached to. By default it is the map display
key: Number - What key to press. See DIK KeyCodes
time: Number - How long the key has to be held down in seconds
code: Code - Code to be executed when key is held down for long enough. canSuspend returns true inside the code
control: Control - (Optional, default controlNull - Text control to be used in place of the default "Press X to skip" control.
Return Value:
Nothing

Examples

Example 1:
[findDisplay 46,36,5, {hint "Key 'J' pressed for 5 seconds"}] call BIS_fnc_holdKey; // Action is added to the mission display

Additional Information

See also:
BIS_fnc_holdActionAddaddAction

Notes

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