setLightBrightness: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|gr1= Lights | |gr1= Lights | ||
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|eff= local | |eff= local | ||
| Set brightness of light. | |descr= Set brightness of light. | ||
{{Feature|Warning|{{GVI|arma3<!-- Exact version unknown -->}} This command has been replaced by [[setLightIntensity]]. [[setLightBrightness]] is now deprecated and should no longer be used.}} | |||
| light [[setLightBrightness]] brightness | |s1= light [[setLightBrightness]] brightness | ||
|p1= light: [[Object]] | |p1= light: [[Object]] | ||
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|p2= brightness: [[Number]] | |p2= brightness: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>myLight [[setLightBrightness]] 2;</code> | |x1= <code>myLight [[setLightBrightness]] 2;</code> | ||
|seealso= [[setLightAmbient]] | |seealso= [[setLightIntensity]] [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] | ||
}} | }} | ||
Revision as of 12:14, 1 June 2021
Description
- Description:
- Set brightness of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightBrightness brightness
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightBrightness 2;
Additional Information
- See also:
- setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 24, 2014 - 23:27
- ffur2007slx2_5
- In Arma 3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightBrightness 1;// same as _light setLightIntensity 3000;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands