BIS fnc guiMessage: Difference between revisions
Jump to navigation
Jump to search
(formatting and execution type) |
Lou Montana (talk | contribs) (Merge TKOH and Arma 3 BIS_fnc_guimessage) |
||
Line 1: | Line 1: | ||
{{TabView | |||
|selected= 2 | |||
|title1= {{Icon|tkoh|24|link=}} {{tkoh}} | |||
|content1= | |||
{{RV|type=function | |||
|game1= TKOH | |||
|version1= 1.00 | |||
|gr1= GUI | |||
|descr= Shows customized native message box to user. | |||
|s1= [message, header, position, isCancel, parent, pause] spawn [[BIS_fnc_guiMessage]] | |||
|p1= message: [[String]], [[Structured Text]] or [[Array]]: | |||
* [[String]] or [[Structured Text]] - message | |||
* [[Array]] - listbox, every item is defined as [[String]] (enabled) or [[String]] in [[Array]] (disabled) | |||
When variable '''BIS_fnc_guiMessage_cursel''' is defined as a [[Number]], item with this index will be selected. | |||
|p2= header: [[String]] or [[Structured Text]] - (Optional, default "") header text | |||
|p3= position: [[Array]] - (Optional) position in format [x,y,w,h] | |||
|p4= isCancel: [[Boolean]] or [[Array]] - (Optional, default [[true]]) true to display cancel button or array with button texts [okText, cancelText] | |||
|p5= parent: [[Display]] - (Optional) parent display | |||
|p6= pause: [[Boolean]] - (Optional) true to pause simulation when message window is open | |||
|r1= [[Array]] - [endState, lbId] | |||
* endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button | |||
* lbId: [[Number]] - (Optional, returned if listbox was used) selected listbox item | |||
Returned only after message box is closed. | |||
|x1= <code>["Hello World"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code> | |||
|x2= [[File:TakeOn BIS fnc guiMessage.jpg|right|200px]] | |||
<code>["Message", "Header", [[nil]], [[true]]] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code><div style="clear: both"></div> | |||
|x3= <code>[["Enabled Item", ["Disabled Item"]], "Header"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code> | |||
|seealso= [[hintC]], [[BIS_fnc_GUIhint]] | |||
|exec= spawn | |||
}} | |||
|title2= {{Icon|arma3|24|link=}} {{arma3}} | |||
|content2= | |||
{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.00 | |version1= 1.00 | ||
Line 8: | Line 58: | ||
|descr= [[File:BIS fnc guiMessage.jpg|thumb|right|GUI message in {{arma3}}]] Shows customized native message box to user. | |descr= [[File:BIS fnc guiMessage.jpg|thumb|right|GUI message in {{arma3}}]] Shows customized native message box to user. | ||
|s1= [message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn [[BIS_fnc_guiMessage]] | |s1= [message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn [[BIS_fnc_guiMessage]] | ||
Line 39: | Line 88: | ||
|exec= spawn | |exec= spawn | ||
}} | |||
}} | }} | ||
Line 49: | Line 99: | ||
<code>[[uiNamespace]] [[setVariable]] ["BIS_fnc_guiMessage_status", [[false]]];</code> | <code>[[uiNamespace]] [[setVariable]] ["BIS_fnc_guiMessage_status", [[false]]];</code> | ||
</dd> | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on January 13, 2016 - 15:16 (UTC)</dd> | <dd class="notedate">Posted on January 13, 2016 - 15:16 (UTC)</dd> | ||
Line 57: | Line 108: | ||
<code>[] [[spawn]] | <code>[] [[spawn]] | ||
{ | { | ||
[[private]] _result = ["Are you sure?", "Confirm", [[true]], [[true]]] [[call]] [[BIS_fnc_guiMessage]]; | |||
{{cc|Use _result here}} | |||
};</code> | };</code> | ||
</dd> | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on November 1, 2017 - 18:35 (UTC)</dd> | <dd class="notedate">Posted on November 1, 2017 - 18:35 (UTC)</dd> | ||
Line 67: | Line 119: | ||
'''NOTE''': This function only exists along with mission display ([[findDisplay]] 46). If this function is called before with ''-skipIntro'' parameter enabled (see [[Arma 3: Startup Parameters]]) it will result as [[Void]]. | '''NOTE''': This function only exists along with mission display ([[findDisplay]] 46). If this function is called before with ''-skipIntro'' parameter enabled (see [[Arma 3: Startup Parameters]]) it will result as [[Void]]. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 19:19, 18 May 2021
Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] spawn BIS_fnc_guiMessage
- Parameters:
- message: String, Structured Text or Array:
- String or Structured Text - message
- Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId] Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
-
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
- Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
Syntax
- Syntax:
- [message, header, okButton, cancelButton, parent, useParentBox, pause)] spawn BIS_fnc_guiMessage
- Parameters:
- message: String or Structured Text - (Optional, default "") Message
- header: String - (Optional) Header text
- okButton: Boolean or String (Optional, default true)
- cancelButton: Boolean or String - (Optional, default false)
- parent: Display - (Optional, default displayNull) Parent display
- useParentBox: Boolean - (Optional, default false) Try to use control inherited from "RscMessageBox" in parent instead of creating a new one
- pause: Boolean - (Optional, default true) Pause simulation when message box is open (no effect in multiplayer)
- Return Value:
- Boolean - True if "OK" button was pressed, otherwise false. Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
_result = ["Are you sure?", "Confirm", true, true] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint BIS_fnc_3DENShowMessage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 24, 2014 - 00:43 (UTC)
- AgentRev
-
Message boxes can be force-closed with:
uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];
- Posted on January 13, 2016 - 15:16 (UTC)
- Eden
-
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result:
[] spawn { private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Use _result here };
- Posted on November 1, 2017 - 18:35 (UTC)
- demellion
- NOTE: This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.