setOwner: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 28: | Line 28: | ||
|r1= [[Boolean]] - Returns [[true]] if ownership was successfully transferred, otherwise [[false]] | |r1= [[Boolean]] - Returns [[true]] if ownership was successfully transferred, otherwise [[false]] | ||
|x1= <code>_someObject [[setOwner]] 12;</code> | |x1= <code>_someObject [[setOwner]] 12;</code> | ||
Revision as of 20:14, 10 June 2021
Description
- Description:
- From server machine, change the ownership of an object to a given client. Using command in an unintended way will log a message to .rpt file. To transfer ownership of all AI units in a group properly, use setGroupOwner instead.
- Problems:
- Groups:
- Multiplayer
Syntax
- Syntax:
- object setOwner clientID
- Parameters:
- object: Object - Object to transfer
- clientID: Number - The machine network ID of the new owner.
- Return Value:
- Boolean - Returns true if ownership was successfully transferred, otherwise false
Examples
Additional Information
- See also:
- ownersetGroupOwnergroupOwnerdidJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 22, 2017 - 18:56 (UTC)
- Demellion
-
NOTE: There are some interesting behaviour about the specific owner digits like 0 -2 and 2:
1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle. - Posted on February 12, 2019 - 01:15 (UTC)
- jonpas
- Prints RPT warning "setGroupOwner should be used" as soon as there is one unit inside the vehicle, but performs the action successfully.