BIS fnc guiMessage: Difference between revisions
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(Upgraded page to level 2 (and fixed some errors and clarified some things here and there!)) |
(Fixed some parameter default values, added info about internal suspension) |
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|gr1= GUI | |gr1= GUI | ||
|descr= [[File:BIS fnc guiMessage.jpg|thumb|right|[[BIS_fnc_guiMessage]] | |descr= [[File:BIS fnc guiMessage.jpg|thumb|right|[[BIS_fnc_guiMessage]] dialog in {{arma3}}]] | ||
Displays an interactive message dialog in the center of the screen. | |||
{{Feature|important|This function internally utilizes suspension ([[waitUntil]] to be specific) and therefore has to be executed in a [[Scheduler#Scheduled_Environment|scheduled environment]].}} | |||
|exec= call | |exec= call | ||
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|p1= message (Optional, default: ""): [[String]] or [[Structured Text]] - Message | |p1= message (Optional, default: ""): [[String]] or [[Structured Text]] - Message | ||
|p2= header (Optional): [[String]] - Header text | |p2= header (Optional, default: ""): [[String]] - Header text | ||
|p3= okButton (Optional, default: [[true]]): | |p3= okButton (Optional, default: [[true]]): | ||
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* [[String]] - Custom text for the "Cancel" button | * [[String]] - Custom text for the "Cancel" button | ||
|p5= parent (Optional, default: [[ | |p5= parent (Optional, default: {{ic|[] [[call]] [[BIS_fnc_displayMission]]}}): [[Display]] - Parent display | ||
|p6= useParentBox (Optional, default: [[false]]): [[Boolean]] - Try to use control inherited from "RscMessageBox" in parent instead of creating a new one | |p6= useParentBox (Optional, default: [[false]]): [[Boolean]] - Try to use control inherited from "RscMessageBox" in parent instead of creating a new one | ||
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|p7= pause (Optional, default: [[true]]): [[Boolean]] - Pause simulation while message dialog is open (no effect in multiplayer) | |p7= pause (Optional, default: [[true]]): [[Boolean]] - Pause simulation while message dialog is open (no effect in multiplayer) | ||
|r1= [[Boolean]] - [[true|True]] if the "OK" button was pressed, otherwise [[false]]. Returned only after message box is closed. | |r1= [[Boolean]] - [[true|True]] if the "OK" button was pressed, otherwise [[false]]. Returned only after the message box is closed. | ||
|x1= Because this example uses [[spawn]], the return value of [[BIS_fnc_guiMessage]] is lost and can not be used. | |x1= Because this example uses [[spawn]], the return value of [[BIS_fnc_guiMessage]] is lost and can not be used. | ||
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[[if]] (_result) [[then]] { | [[if]] (_result) [[then]] { | ||
[[systemChat]] " | [[systemChat]] "The player is sure."; | ||
} [[else]] { | } [[else]] { | ||
[[systemChat]] " | [[systemChat]] "The player is not sure."; | ||
};</code> | };</code> | ||
Revision as of 14:23, 27 May 2021
Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] spawn BIS_fnc_guiMessage
- Parameters:
- message: String, Structured Text or Array:
- String or Structured Text - message
- Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId] Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
-
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
- Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
-
Displays an interactive message dialog in the center of the screen.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [message, header, okButton, cancelButton, parent, useParentBox, pause] call BIS_fnc_guiMessage
- Parameters:
- message (Optional, default: ""): String or Structured Text - Message
- header (Optional, default: ""): String - Header text
- okButton (Optional, default: true):
- cancelButton (Optional, default: false):
- parent (Optional, default:
[] call BIS_fnc_displayMission
): Display - Parent display - useParentBox (Optional, default: false): Boolean - Try to use control inherited from "RscMessageBox" in parent instead of creating a new one
- pause (Optional, default: true): Boolean - Pause simulation while message dialog is open (no effect in multiplayer)
- Return Value:
- Boolean - True if the "OK" button was pressed, otherwise false. Returned only after the message box is closed.
Examples
- Example 1:
- Because this example uses spawn, the return value of BIS_fnc_guiMessage is lost and can not be used.
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; if (_result) then { systemChat "The player is sure."; } else { systemChat "The player is not sure."; };
Additional Information
- See also:
- BIS_fnc_GUIhint BIS_fnc_3DENShowMessage hintC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 24, 2014 - 00:43 (UTC)
- AgentRev
-
Message boxes can be force-closed with:
uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];
- Posted on January 13, 2016 - 15:16 (UTC)
- Eden
-
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result:
[] spawn { private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Use _result here };
- Posted on November 1, 2017 - 18:35 (UTC)
- demellion
- NOTE: This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.