BIS fnc doorOpen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
Line 15: Line 15:
{{Feature | Informative | This function uses [[animate]] internally.}}
{{Feature | Informative | This function uses [[animate]] internally.}}


| [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]]
|s1=[building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]]


|p1= building: [[Object]] - (Optional, default [[objNull]])
|p1= building: [[Object]] - (Optional, default [[objNull]])

Revision as of 15:58, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call BIS_fnc_doorOpen
Parameters:
building: Object - (Optional, default objNull)
doorAnimation: String - (Optional, default "")
upDownAnimation: String - (Optional, default "")
downUpAnimation: String - (Optional, default "")
animationPhase: Number - (Optional, default 1)
Return Value:
Nothing

Examples

Example 1:
[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;

Additional Information

See also:
BIS_fnc_doorClose BIS_fnc_door animate animateSource animateDoor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note