getDir: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \| *s2 *=" to "|r1=$1 |s2=") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
||
Line 27: | Line 27: | ||
| r2= [[Number]] | | r2= [[Number]] | ||
|x1 = <code>_azimuth = [[getDir]] [[player]];</code> | |x1= <code>_azimuth = [[getDir]] [[player]];</code> | ||
|x2 = <code>_azimuth = [[player]] [[getDir]] tank;</code> | |x2= <code>_azimuth = [[player]] [[getDir]] tank;</code> | ||
|seealso= [[getDirVisual]], [[direction]], [[getRelDir]] | |seealso= [[getDirVisual]], [[direction]], [[getRelDir]] |
Revision as of 23:29, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Number
Alternative Syntax
- Syntax:
- pos1 getDir pos2 Template:Since
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
Additional Information
- See also:
- getDirVisualdirectiongetRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;