vectorMagnitudeSqr: Difference between revisions
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|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| [[Number]] | |r1=[[Number]] | ||
|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code> | |x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code> |
Revision as of 21:21, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.