camPreload: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<code> +" to "<code>") |
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|r1=[[Nothing]] | |r1=[[Nothing]] | ||
|x1= <code> _camera '''camPreload''' 5 </code> | |x1= <code>_camera '''camPreload''' 5 </code> | ||
|x2= Preload camera around player to avoid stuttering on optics zooming: <code>[] [[spawn]] | |x2= Preload camera around player to avoid stuttering on optics zooming: <code>[] [[spawn]] | ||
{ | { |
Revision as of 22:47, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object
- timeout: Number
- Return Value:
- Nothing
Examples
- Example 1:
_camera camPreload 5
- Example 2:
- Preload camera around player to avoid stuttering on optics zooming:
[] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };
Additional Information
- See also:
- camPreloadedpreloadCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note