getHideFrom: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
Line 28: Line 28:


<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on April 25, 2015 - 07:15 (UTC)</dd>
<dd class="notedate">Posted on April 25, 2015 - 07:15 (UTC)</dd>

Revision as of 13:26, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
enemy: Object
Return Value:
Array - ASLToATL representation of the believed aimPos of the enemy object

Examples

Example 1:
_pos = player getHideFrom _enemy;

Additional Information

See also:
findCoversetHideBehindisHiddenknowsAboutforgetTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample