underwater: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}}
| Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}}


| '''underwater''' object
|s1=  '''underwater''' object


|p1= object: [[Object]] - mini-submarine
|p1= object: [[Object]] - mini-submarine

Revision as of 23:25, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
_isUnderwater = underwater vehicle player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.