BIS fnc initVehicle: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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|gr1= Vehicles
|gr1= Vehicles


| This function changes the textures, animation sources and/or mass of a given vehicle.
|descr= This function changes the textures, animation sources and/or mass of a given vehicle.
* Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object ('''Example 3''').  
* Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object ('''Example 3''').  



Revision as of 20:47, 13 June 2021

Hover & click on the images for description

Description

Description:
This function changes the textures, animation sources and/or mass of a given vehicle.
  • Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (Example 3).
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle, variant, animations, mass] call BIS_fnc_initVehicle
Parameters:
vehicle: Object - vehicle to customize
variant: (Optional, default false)
animations: (Optional, default false)
  • Boolean - true to restore init phase of every animation sources
  • Array - Array of animation sources with their probability, to format ["animationSource1", 0.5, "animationSource2", 0.5]
If the first element is wrong, it will skip the rest of the animation sources!
mass: (Optional, default false)
  • Boolean - true to set the default mass, false to disable the mass change
  • Number - mass to remove/add to the vehicle
Return Value:
Boolean - function success or not

Examples

Example 1:
result = [this, "", []] call BIS_fnc_initVehicle;
Example 2:
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
Example 3:
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
Example 4:
// Randomise camo net options with 50% probability [vehicle player, false, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle;
Example 6:
// Force show all camo net options. Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored. [vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;

Additional Information

See also:
See also needed

Notes

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