BIS fnc initVehicleCrew: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Vehicles | |gr1= Vehicles | ||
| Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. | |descr= Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side. | ||
|s1=[object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] | |s1=[object, params, deleteCrew, anySeat, agents] call [[BIS_fnc_initVehicleCrew]] |
Revision as of 20:47, 13 June 2021
Description
- Description:
- Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
- Parameters:
- object: Object
- params: Array - In format:
- deleteCrew: Boolean - (Optional, default false) true to delete existing crew
- anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
- agents: Boolean - (Optional, default false) Create crew as agents
- Return Value:
- Array - Created units
Examples
- Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;
Additional Information
- See also:
- createVehiclecrewdriver
Notes
-
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