onPlayerDisconnected: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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{{Feature|arma3|Use [[Arma 3: Mission Event Handlers#PlayerDisconnected|playerDisconnected]] or [[Arma 3: Mission Event Handlers#HandleDisconnect|HandleDisconnect]] instead in {{arma3}}.}} | {{Feature|arma3|Use [[Arma 3: Mission Event Handlers#PlayerDisconnected|playerDisconnected]] or [[Arma 3: Mission Event Handlers#HandleDisconnect|HandleDisconnect]] instead in {{arma3}}.}} | ||
|s1= | |s1= [[onPlayerDisconnected]] code | ||
|p1= code: [[String]] or [[Code]] - Code executed. The code will receive a number of special variables: | |p1= code: [[String]] or [[Code]] - Code executed. The code will receive a number of special variables: |
Revision as of 22:18, 19 June 2021
Description
- Description:
- This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
- Multiplayer:
- In multiplayer onPlayerDisconnected is executed only on the server.
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- onPlayerDisconnected code
- Parameters:
- code: String or Code - Code executed. The code will receive a number of special variables:
- _id: Number - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - Is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
- _name: String - Is profileName of the leaving player.
- _jip: Boolean - Is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false. Template:Since
- _owner: Number - Is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient. Template:Since
- _idstr: String - Same as _id but in string format, so could be exactly compared to user marker ids. Template:Since
- Return Value:
- Nothing
Examples
- Example 1:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
- Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer
- Command Group: Event Handlers
- Scripting Commands: Server Execution