scudState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">") |
Lou Montana (talk | contribs) m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...) |
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Revision as of 21:33, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- scudName: Object
- Return Value:
- Number
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).