getDir: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Returns the object heading in the range 0..360. | |descr= Returns the object heading in the range 0..360. | ||
{{Feature | arma3 | | {{Feature|arma3|The alternative syntax gets heading from one object or position to another object or position, and should be used instead of [[BIS_fnc_dirTo]].}} | ||
|s1= [[getDir]] object | |s1= [[getDir]] object | ||
Line 35: | Line 35: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|s2= pos1 [[getDir]] pos2 | |s2= pos1 [[getDir]] pos2 | ||
|s2since= arma3 1.56 | |||
|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where | |p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where | ||
Line 56: | Line 58: | ||
<dt class="note">[[User:AgentRev|AgentRev]]</dt> | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle. | Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br> | ||
<br> | |||
To counter this, simply negate the output of [[getDir]]: | To counter this, simply negate the output of [[getDir]]: | ||
<code>[[0,1,0], '''-('''[[getDir]] _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code> | <code>[[0,1,0], '''-('''[[getDir]] _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code> | ||
</dd> | |||
</dl> | </dl> |
Revision as of 21:47, 10 August 2021
Description
- Description:
- Returns the object heading in the range 0..360.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
Additional Information
- See also:
- getDirVisualdirectiongetRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 23, 2013
- AgentRev
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation