setBleedingRemaining: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.
|descr= Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind.


|s1=  unit '''setBleedingRemaining''' time
|s1=  unit '''setBleedingRemaining''' time

Revision as of 21:20, 13 June 2021

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

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