setOwner: Difference between revisions
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Posted on August 22, 2017 - 18:56 (UTC)
Demellion
NOTE: There are some interesting behaviour about the specific owner digits like 0 -2 and 2:
1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle.
Posted on February 12, 2019 - 01:15 (UTC)
jonpas
Prints RPT warning "setGroupOwner should be used" as soon as there is one unit inside the vehicle, but performs the action successfully.
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
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{{Feature|Important|'''Prior to Arma 3 v1.40''' it was not possible to transfer the ownership from a client back to the server.}} | {{Feature|Important|'''Prior to Arma 3 v1.40''' it was not possible to transfer the ownership from a client back to the server.}} | ||
|s1= object | |s1= object [[setOwner]] clientID | ||
|p1= object: [[Object]] - Object to transfer | |p1= object: [[Object]] - Object to transfer |
Revision as of 18:08, 20 June 2021
Description
- Description:
- From server machine, change the ownership of an object to a given client. Using command in an unintended way will log a message to .rpt file. To transfer ownership of all AI units in a group properly, use setGroupOwner instead.
- Problems:
- Groups:
- Multiplayer
Syntax
- Syntax:
- object setOwner clientID
- Parameters:
- object: Object - Object to transfer
- clientID: Number - The machine network ID of the new owner.
- Return Value:
- Boolean - Returns true if ownership was successfully transferred, otherwise false
Examples
Additional Information
- See also:
- ownersetGroupOwnergroupOwnerdidJIPOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle.