BIS fnc setPPeffectTemplate: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
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|r1= [[Boolean]] - true when done
|r1= [[Boolean]] - true when done


|x1= <code>["Mediterranean", 3, false] [[call]] [[BIS_fnc_setPPeffectTemplate]];</code>
|x1= <sqf>["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;</sqf>


|x2= <code>"RealIsBrown" [[call]] [[BIS_fnc_setPPeffectTemplate]];</code>
|x2= <code>"RealIsBrown" [[call]] [[BIS_fnc_setPPeffectTemplate]];</code>

Revision as of 19:03, 5 May 2022

Hover & click on the images for description

Description

Description:
Apply post-process effects according to template from CfgPostprocessTemplates.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[template, transition, global] call BIS_fnc_setPPeffectTemplate
Parameters:
template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:
  • "Default"
  • "BlackAndWhite"
  • "Mediterranean"
  • "EastWind"
  • "RealIsBrown"
transition: Number - (Optional, default 0) time to apply the post-process
global: Boolean - (Optional, default true in MP, false in SP) should the post-process be broadcast over the network
Return Value:
Boolean - true when done

Examples

Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext

Additional Information

See also:
Post process effectsppEffectCreateppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note