BIS fnc initVehicle: Difference between revisions
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|x4= <code>{{cc|Randomise camo net options with 50% probability}} | |x4= <code>{{cc|Randomise camo net options with 50% probability}} | ||
<nowiki>[</nowiki>[[vehicle]] [[player]], [[false]], ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] [[call]] [[BIS_fnc_initVehicle]];</code> | <nowiki>[</nowiki>[[vehicle]] [[player]], [[false]], ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] [[call]] [[BIS_fnc_initVehicle]];</code> | ||
| [[Arma 3: Vehicle Customization]] [[Description.ext#CfgVehicleTemplates|CfgVehicleTemplates]] [[Description.ext#disableRandomization|disableRandomization]] [http://dev.arma3.com/post/oprep-vehicle-customization OPREP] | |seealso= [[Arma 3: Vehicle Customization]] [[Description.ext#CfgVehicleTemplates|CfgVehicleTemplates]] [[Description.ext#disableRandomization|disableRandomization]] [http://dev.arma3.com/post/oprep-vehicle-customization OPREP] | ||
|x6= <code>{{cc|Force show all camo net options. Use [[animationNames]] to get all available animation sources. Vehicles that don't support certain animations are simply ignored.}} | |x6= <code>{{cc|Force show all camo net options. Use [[animationNames]] to get all available animation sources. Vehicles that don't support certain animations are simply ignored.}} |
Revision as of 23:36, 13 June 2021
Description
- Description:
- This function changes the textures, animation sources and/or mass of a given vehicle.
- Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (Example 3).
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [vehicle, variant, animations, mass] call BIS_fnc_initVehicle
- Parameters:
- vehicle: Object - vehicle to customize
- variant: (Optional, default false)
- Boolean - true to restore default texture source, false to skip texture source change
- Array - Array of texture sources with their probability, to format
["textureSource1", 0.5, "textureSource2", 0.5]
- String - Variant class name - from the configFile >> CfgVehicles or from the missionConfigFile >> CfgVehicleTemplates
- Number - index of the texture source (same as the old system)
- animations: (Optional, default false)
- Boolean - true to restore init phase of every animation sources
- Array - Array of animation sources with their probability, to format
["animationSource1", 0.5, "animationSource2", 0.5]
- String - variant class name - from the configFile >> CfgVehicles or from the missionConfigFile >> CfgVehicleTemplates
- mass: (Optional, default false)
- Return Value:
- Boolean - function success or not
Examples
- Example 1:
result = [this, "", []] call BIS_fnc_initVehicle;
- Example 2:
result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;
- Example 3:
result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;
- Example 4:
// Randomise camo net options with 50% probability [vehicle player, false, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle;
- Example 6:
// Force show all camo net options. Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored. [vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;
Additional Information
Notes
-
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