terrainIntersectAtASL: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Checks for intersection of terrain between two ASL positions. Same as [[terrainIntersectASL]], only returns intersect position instead of [[Boolean]] | |descr= Checks for intersection of terrain between two ASL positions. Same as [[terrainIntersectASL]], only returns intersect position instead of [[Boolean]] | ||
|s1= | |s1= '''terrainIntersectAtASL''' [pos1, pos2] | ||
|p1= [pos1, pos2]: [[Array]] | |p1= [pos1, pos2]: [[Array]] |
Revision as of 22:52, 19 June 2021
Description
- Description:
- Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL, only returns intersect position instead of Boolean
- Groups:
- Math - Geometry
Syntax
- Syntax:
- terrainIntersectAtASL [pos1, pos2]
- Parameters:
- [pos1, pos2]: Array
- pos1: Array - start position in format PositionASL
- pos2: Array - end position in format PositionASL
- Return Value:
- Array - intersect position in format PositionASL
Examples
- Example 1:
_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];
Additional Information
- See also:
- terrainIntersectASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility
Notes
-
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