BIS fnc music: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= arma2oa |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \[\[Category:\{\{Name|[a-z0-9]+\}\}: Functions\|\{\{uc:[a-zA-Z0-9]+\}\}\]\]" to "") |
||
Line 28: | Line 28: | ||
|seealso= [[playMusic]], [[BIS_fnc_jukebox]] | |seealso= [[playMusic]], [[BIS_fnc_jukebox]] | ||
}} | }} | ||
||| | |||
Revision as of 23:00, 16 June 2021
Description
- Description:
- Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
- Execution:
- call
- Groups:
- Sound
Syntax
- Syntax:
- [tracklist, delay] call BIS_fnc_music
- Parameters:
- tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
- delay: Number - (Optional, default 3) delay in seconds between tracks
- Return Value:
- Nothing
Examples
- Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
- Example 2:
[] call BIS_fnc_music; // will play all game tracks
Additional Information
- See also:
- playMusicBIS_fnc_jukebox
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
|||