BIS fnc animatedBriefing: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ") |
||
Line 12: | Line 12: | ||
|descr= Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function. | |descr= Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function. | ||
|s1= [timeline, indexEvent, markersHide, markersShow, endPosition] | |s1= [timeline, indexEvent, markersHide, markersShow, endPosition] call [[BIS_fnc_animatedBriefing]] | ||
|p1= timeline: [[Array]] - Array in format: | |p1= timeline: [[Array]] - Array in format: |
Revision as of 18:18, 20 June 2021
Description
- Description:
- Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function.
- Execution:
- spawn
- Groups:
- SystemsBriefing
Syntax
- Syntax:
- [timeline, indexEvent, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
- Parameters:
- timeline: Array - Array in format:
- indexEvent: Number - Index of the event to play
- markersHide: Array - (Optional, default []) Array of markers which should be hidden when briefing starts
- markersShow: Array - (Optional, default []) Array of markers which should be shown when the briefing is done
- endPosition: String - (Optional, default "") Marker to focus when the briefing is done
- codeEnd: Code - (Optional, default {}) Code executed when briefing is done
- Return Value:
- Nothing
Examples
- Example 1:
// timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" } ], [1.0, { hint "Event 1" } ], [3.0, { hint "End of the timeline" } ] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note