BIS fnc moduleLightning: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
(Add target deletion info)
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|descr= Zeus lightning strike.
|descr= Zeus lightning strike.
{{Feature|important|Note that ''target'' will be deleted by the function (part of how Zeus modules work).}}


|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]
|s1= [target, nil, activate] call [[BIS_fnc_moduleLightning]]


|p1= target: [[Object]] - Where the lightning bolt hits.
|p1= target: [[Object]] - Where the lightning bolt hits - '''will''' be deleted by the function!


|p2= nil: [[Nothing]] - Not used
|p2= nil: [[Nothing]] - Not used
Line 22: Line 23:
"Eat that!",  
"Eat that!",  
{
{
[<nowiki/>[[cursorTarget]],[[nil]],[[true]]<nowiki>]</nowiki> [[spawn]] [[BIS_fnc_moduleLightning]];
[[private]] _tempTarget = [[createSimpleObject]] ["Land_HelipadEmpty_F", [[getPosASL]] [[cursorTarget]]];
[_tempTarget, [[nil]], [[true]]] [[spawn]] [[BIS_fnc_moduleLightning]];
[[cursorTarget]] [[setDamage]] 1;
[[cursorTarget]] [[setDamage]] 1;
},
},
Line 34: Line 36:


|x2= <code>[] [[spawn]] {{cc|Who gets hit first? ;-)}}
|x2= <code>[] [[spawn]] {{cc|Who gets hit first? ;-)}}
{  
{
{  
{
[_x,[[nil]],[[true]]<nowiki>]</nowiki> [[spawn]] [[BIS_fnc_moduleLightning]];  
[[private]] _tempTarget = [[createSimpleObject]] ["Land_HelipadEmpty_F", [[getPosASL]] _x];
[[sleep]] [[random]] 5;  
[_tempTarget, [[nil]], [[true]]] [[spawn]] [[BIS_fnc_moduleLightning]];
} [[forEach]] ([[allMissionObjects]] "" [[call]] [[BIS_fnc_arrayShuffle]]);  
[[sleep]] (1 + [[random]] 4);
} [[forEach]] ([[allPlayers]] [[call]] [[BIS_fnc_arrayShuffle]]);
};</code>
};</code>


|seealso= [[Arma 3 Zeus]]
|seealso= [[Arma 3 Zeus]]
}}
}}

Revision as of 23:17, 21 June 2021

Hover & click on the images for description

Description

Description:
Zeus lightning strike.
Note that target will be deleted by the function (part of how Zeus modules work).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[target, nil, activate] call BIS_fnc_moduleLightning
Parameters:
target: Object - Where the lightning bolt hits - will be deleted by the function!
nil: Nothing - Not used
activate: Boolean - true to activate, false does nothing
Return Value:
Nothing

Examples

Example 1:
player addAction [ "Eat that!", { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL cursorTarget]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
Example 2:
[] spawn // Who gets hit first? ;-) { { private _tempTarget = createSimpleObject ["Land_HelipadEmpty_F", getPosASL _x]; [_tempTarget, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 4); } forEach (allPlayers call BIS_fnc_arrayShuffle); };

Additional Information

See also:
Arma 3 Zeus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note