isBleeding: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code> | |x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code> | ||
|seealso= [[getBleedingRemaining]] | |seealso= [[getBleedingRemaining]] [[isBurning]], [[setBleedingRemaining]] | ||
}} | }} |
Revision as of 16:25, 20 January 2022
Description
- Description:
- Returns whether the unit is bleeding.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isBleeding unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
Additional Information
Notes
-
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