isBleeding: Difference between revisions

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|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>
|x1= <code>[[if]] ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code>


|seealso= [[getBleedingRemaining]], [[isBurning]], [[setBleedingRemaining]]
|seealso= [[getBleedingRemaining]] [[isBurning]], [[setBleedingRemaining]]
}}
}}

Revision as of 16:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns whether the unit is bleeding.
Groups:
Object Manipulation

Syntax

Syntax:
isBleeding unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBleeding player) then { player groupChat "I'm bleeding!!"; }

Additional Information

See also:
getBleedingRemaining isBurningsetBleedingRemaining

Notes

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