getBleedingRemaining: Difference between revisions
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|descr= Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time. | |descr= Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time. | ||
|s1= | |s1= [[getBleedingRemaining]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 17:06, 20 June 2021
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getBleedingRemaining unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
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