setParticleRandom: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9][02468])[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 $4 ") |
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|p10= angle: [[Number]] (Optional) | |p10= angle: [[Number]] (Optional) | ||
|p11= bounceOnSurface: [[Number]] (Optional) | |p11= bounceOnSurface: [[Number]] (Optional) | ||
|p11since= arma3 0.74 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 22:40, 10 August 2021
Description
- Description:
- Sets randomization of particle source parameters. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleRandom [ lifeTimeVar, positionVar, moveVelocityVar, rotationVelocityVar, sizeVar, colorVar, randomDirectionPeriodVar, randomDirectionIntensityVar, angleVar, bounceOnSurfaceVar ];
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleRandom [lifeTime, position, moveVelocity, rotationVelocity, size, color, directionPeriod, directionIntensity, angle, bounceOnSurface]
- Parameters:
- particleSource: Object
- lifeTime: Number
- position: Array in format [randomX, randomY, randomZ]
- moveVelocity: Array in format [randomX, randomY, randomZ]
- rotationVelocity: Number
- size: Number
- color: Color (RGBA)
- directionPeriod: Number
- directionIntensity: Number
- angle: Number (Optional)
- since 0.74
- bounceOnSurface: Number (Optional)
- Return Value:
- Nothing
Examples
- Example 1:
_particleSource setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0, 45, 0];
Additional Information
- See also:
- ParticleArraysetParticleCirclesetParticleParamsParticleTemplatessetParticleClassparticlesQualitysetParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 03, 2013 - 15:35
- Druid
- Support of parameter bounceOnSurface (Number - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command setParticleParams.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect