setDetailMapBlendPars: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.02 | |version1= 1.02 | ||
|eff= local | |eff= local | ||
|gr1= System | |gr1= System | ||
|descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail < | |descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. | ||
* If ''noDetail'' > ''fullDetail'', the texture detail will incur smooth transition in the area between the thresholds. | |||
* If ''noDetail'' <= ''fullDetail'', there will be obvious visible edge between texture detail changes at ''fullDetail'' distance. | |||
|s1= [[setDetailMapBlendPars]] [fullDetail, noDetail] | |s1= [[setDetailMapBlendPars]] [fullDetail, noDetail] | ||
|p1 | |p1= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail | ||
| | |p2= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code> | |x1= <code>[[setDetailMapBlendPars]] [20, 50];</code> | ||
|x2= <code>[[setDetailMapBlendPars]] ([[ | |||
|x2= <code>[[setDetailMapBlendPars]] ([[20, 50], [300,600]] [[select]] ([[currentWeapon]] [[player]] [[in]] ["Binocular", "Rangefinder", "Laserdesignator"]));</code> | |||
]) | |||
</code> | |||
|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code> | |x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code> | ||
|seealso= [[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] | |seealso= [[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] | ||
}} | }} |
Revision as of 18:23, 24 November 2021
Description
- Description:
- Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
- If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds.
- If noDetail <= fullDetail, there will be obvious visible edge between texture detail changes at fullDetail distance.
- Groups:
- System
Syntax
- Syntax:
- setDetailMapBlendPars [fullDetail, noDetail]
- Parameters:
- fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
- noDetail: Number - threshold distance in metres after which the texture detail will be switched off
- Return Value:
- Nothing
Examples
- Example 1:
setDetailMapBlendPars [20, 50];
- Example 2:
setDetailMapBlendPars ([[20, 50], [300,600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));
- Example 3:
- Reset to default:
setDetailMapBlendPars [-1, -1];
Additional Information
Notes
-
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