vectorModelToWorldVisual: Difference between revisions
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|descr= Converts vector from model to world space in render time scope. | |descr= Converts vector from model to world space in render time scope. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}} | |||
|s1= object [[vectorModelToWorldVisual]] modelDir | |s1= object [[vectorModelToWorldVisual]] modelDir | ||
Revision as of 15:48, 29 July 2021
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual
Notes
-
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