moveInDriver: Difference between revisions

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m (Text replacement - " be local" to " be local")
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|descr= Moves soldier into vehicle driver position (immediate, no animation).
|descr= Moves soldier into vehicle driver position (immediate, no animation).
{{Feature|important| The unit must be [[Multiplayer Scripting#Locality|local]] to the PC executing command, the vehicle could be [[Multiplayer Scripting#Locality|local]] or remote.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
 
|mp= {{Feature|important|''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.}}


|s1= unit [[moveInDriver]] vehicle
|s1= unit [[moveInDriver]] vehicle


|p1= unit: [[Object]]
|p1= unit: [[Object]]
|p2= vehicle: [[Object]]
|p2= vehicle: [[Object]]


|r1=[[Nothing]]
|r1=[[Nothing]]


|x1= <code>_soldierOne '''moveInDriver''' _tankOne</code>
|x1= <code>_soldierOne [[moveInDriver]] _tankOne</code>


|seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]
|seealso= [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]
}}
}}
<dl class="command_description">
<dl class="command_description">
<dt><dt>
<dd class="notedate">Posted on August 4, 2006 - 14:44</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''
MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])


<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
</dd>


</dl>
</dl>

Revision as of 23:51, 5 August 2021

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne

Additional Information

See also:
moveInAnymoveInCargomoveInCommandermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.