BIS fnc guiMessage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<div style="clear: both"></div>" to "{{Clear}}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|selected= 2 | |selected= 2 | ||
|title1= {{ | |title1= {{TabView/GameTitle|tkoh}} | ||
|content1= | |content1= | ||
{{RV|type=function | {{RV|type=function | ||
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|p3= position: [[Array]] - (Optional) position in format [x,y,w,h] | |p3= position: [[Array]] - (Optional) position in format [x,y,w,h] | ||
|p4= isCancel: [[Boolean]] or [[Array]] - (Optional, default [[true]]) true to display cancel button or array with button texts [okText, cancelText] | |p4= isCancel: [[Boolean]] or [[Array]] - (Optional, default [[true]]) [[true]] to display cancel button or array with button texts [okText, cancelText] | ||
|p5= parent: [[Display]] - (Optional) parent display | |p5= parent: [[Display]] - (Optional) parent display | ||
|p6= pause: [[Boolean]] - (Optional) true to pause simulation when message window is open | |p6= pause: [[Boolean]] - (Optional) [[true]] to pause simulation when message window is open | ||
|r1= [[Array]] - [endState, lbId] | |r1= [[Array]] - [endState, lbId] | ||
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}} | }} | ||
|title2= {{ | |title2= {{TabView/GameTitle|arma3}} | ||
|content2= | |content2= | ||
{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= | |version1= 0.50 | ||
|eff= local | |eff= local | ||
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|gr1= GUI | |gr1= GUI | ||
|descr= [[File:BIS fnc guiMessage.jpg|thumb | |descr= [[File:BIS fnc guiMessage.jpg|thumb|[[BIS_fnc_guiMessage]] dialog in {{arma3}}]] | ||
Displays an interactive message dialog in the center of the screen. | Displays an interactive message dialog in the center of the screen. | ||
{{Feature|important|This function internally utilizes suspension ([[waitUntil]] to be specific) and therefore has to be executed in a [[Scheduler#Scheduled_Environment|scheduled environment]].}} | {{Feature|important|This function internally utilizes suspension ([[waitUntil]] to be specific) and therefore has to be executed in a [[Scheduler#Scheduled_Environment|scheduled environment]].}} | ||
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|s1= [message, header, okButton, cancelButton, parent, useParentBox, pause] call [[BIS_fnc_guiMessage]] | |s1= [message, header, okButton, cancelButton, parent, useParentBox, pause] call [[BIS_fnc_guiMessage]] | ||
|p1= message | |p1= message: [[String]] or [[Structured Text]] - (Optional, default: "") message | ||
|p2= header (Optional, default: "") | |p2= header: [[String]] - (Optional, default: "") header text | ||
|p3= okButton (Optional, default | |p3= okButton [[Boolean]] or [[String]] - (Optional, default [[true]]): | ||
* [[Boolean]] - | * [[Boolean]] - enable the "OK" button | ||
* [[String]] - | * [[String]] - custom text for the "OK" button | ||
|p4= cancelButton (Optional, default | |p4= cancelButton: [[Boolean]] or [[String]] - (Optional, default [[false]]): | ||
* [[Boolean]] - | * [[Boolean]] - enable the "Cancel" button | ||
* [[String]] - | * [[String]] - custom text for the "Cancel" button | ||
|p5= parent (Optional, default: {{ic|[] [[call]] [[BIS_fnc_displayMission]]}}) | |p5= parent: [[Display]] - (Optional, default: {{ic|[] [[call]] [[BIS_fnc_displayMission]]}}) parent display | ||
|p6= useParentBox (Optional, default: [[false]]) | |p6= useParentBox: [[Boolean]] - (Optional, default: [[false]]) try to use control inherited from "RscMessageBox" in parent instead of creating a new one | ||
|p7= pause (Optional, default: [[true]]) | |p7= pause: [[Boolean]] - (Optional, default: [[true]]) pause simulation while message dialog is open (no effect in multiplayer) | ||
|r1= [[Boolean]] - [[true | |r1= [[Boolean]] - [[true]] if the "OK" button was pressed, otherwise [[false]]. Returned only after the message box is closed. | ||
|x1= Because this example uses [[spawn]], the return value of [[BIS_fnc_guiMessage]] is lost and can not be used. | |x1= Because this example uses [[spawn]], the return value of [[BIS_fnc_guiMessage]] is lost and can not be used. | ||
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|seealso= [[BIS_fnc_GUIhint]] [[BIS_fnc_3DENShowMessage]] [[hintC]] | |seealso= [[BIS_fnc_GUIhint]] [[BIS_fnc_3DENShowMessage]] [[hintC]] | ||
}} | }} | ||
}} | }} | ||
Revision as of 20:57, 21 August 2021
Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] spawn BIS_fnc_guiMessage
- Parameters:
- message: String, Structured Text or Array:
- String or Structured Text - message
- Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId] Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
-
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
- Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
-
Displays an interactive message dialog in the center of the screen.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [message, header, okButton, cancelButton, parent, useParentBox, pause] call BIS_fnc_guiMessage
- Parameters:
- message: String or Structured Text - (Optional, default: "") message
- header: String - (Optional, default: "") header text
- okButton Boolean or String - (Optional, default true):
- cancelButton: Boolean or String - (Optional, default false):
- parent: Display - (Optional, default:
[] call BIS_fnc_displayMission
) parent display - useParentBox: Boolean - (Optional, default: false) try to use control inherited from "RscMessageBox" in parent instead of creating a new one
- pause: Boolean - (Optional, default: true) pause simulation while message dialog is open (no effect in multiplayer)
- Return Value:
- Boolean - true if the "OK" button was pressed, otherwise false. Returned only after the message box is closed.
Examples
- Example 1:
- Because this example uses spawn, the return value of BIS_fnc_guiMessage is lost and can not be used.
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; if (_result) then { systemChat "The player is sure."; } else { systemChat "The player is not sure."; };
Additional Information
- See also:
- BIS_fnc_GUIhint BIS_fnc_3DENShowMessage hintC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 24, 2014 - 00:43 (UTC)
- AgentRev
-
Message boxes can be force-closed with:
uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];
- Posted on January 13, 2016 - 15:16 (UTC)
- Eden
-
Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result:
[] spawn { private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; // Use _result here };
- Posted on November 1, 2017 - 18:35 (UTC)
- demellion
- NOTE: This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.