isPlayer: Difference between revisions

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|descr= Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br>
|descr= Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br>
While identity still exists on the dead body of a player, the alternative syntax will return [[true]].
{{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}}
{{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}}
{{Feature|Informative| Since Arma v2.05.147834 dead players could be queried with alt syntax version of the command. While identity still exists on the dead body of a player this command will return [[true]].}}


|s1= [[isPlayer]]  unit
|s1= [[isPlayer]]  unit
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|r1= [[Boolean]]
|r1= [[Boolean]]


|s2= [[isPlayer]] [person] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''(Since Arma v2.05.147834)''
|s2= [[isPlayer]] [person]
 
|s2since= arma3 2.06


|p21= [person]: [[Array]]
|p21= [person]: [[Array]]
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|r2= [[Boolean]] - [[true]] if is/was player  
|r2= [[Boolean]] - [[true]] if is/was player  


|x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] {
|x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]]
    _Soldier1 [[setDamage]] 1;
{
_soldier1 [[setDamage]] 1;
};</code>
};</code>


|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code>
|x2= <code>_playerCount = { [[isPlayer]] _x } [[count]] [[playableUnits]];</code>
 
|x3= <code>[[private]] _wasPlayer = [[isPlayer]] [_deadBody]; {{cc|returns [[true]] if _deadBody's identity still exists and was controlled by a player}}</code>


|seealso= [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]]
|seealso= [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Kronzky
<dt></dt>
|timestamp= 20060801
<dd class="notedate">Posted on 1 August, 2006</dd>
|text= This is not the same as testing object == [[player]], because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
}}
<dd class="note">This is not the same as testing object == [[player]], because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
</dl>

Revision as of 12:53, 13 September 2021

Hover & click on the images for description

Description

Description:
Checks if given person is a player. Returns true for headless clients as well.
While identity still exists on the dead body of a player, the alternative syntax will return true.
In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "", respectively, where the affected units are not local.[1] Therefore, beware of false negatives.
Groups:
Multiplayer

Syntax

Syntax:
isPlayer unit
Parameters:
unit: Object
Return Value:
Boolean

Alternative Syntax

Syntax:
isPlayer [person]
Parameters:
[person]: Array
person: Object - dead or alive player
Return Value:
Boolean - true if is/was player

Examples

Example 1:
if (isPlayer _Soldier1) then { _soldier1 setDamage 1; };
Example 2:
_playerCount = { isPlayer _x } count playableUnits;
Example 3:
private _wasPlayer = isPlayer [_deadBody]; // returns true if _deadBody's identity still exists and was controlled by a player

Additional Information

See also:
playerplayableSlotsNumberplayableUnitsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Kronzky - c
Posted on Aug 01, 2006 - 00:00 (UTC)
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.