BIS fnc recompile: Difference between revisions

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(Add recompile note)
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
Line 35: Line 35:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[] [[call]] [[BIS_fnc_recompile]];</code>
|x1= <sqf>[] call BIS_fnc_recompile;</sqf>


|x2= <code>[3] [[call]] [[BIS_fnc_recompile]];</code>
|x2= <sqf>[3] call BIS_fnc_recompile;</sqf>


|x3= <code>["BIS_fnc_spawnVehicle"] [[call]] [[BIS_fnc_recompile]];</code>
|x3= <code>["BIS_fnc_spawnVehicle"] [[call]] [[BIS_fnc_recompile]];</code>

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Can be used to recompile functions.
As a security measure, functions are by default protected against rewriting during the mission. This restriction does not apply to:
  • missions previewed from the editor
  • missions with the following attribute in Description.ext:
    allowFunctionsRecompile = 1;
    
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[mode] call BIS_fnc_recompile
Parameters:
mode (Optional, default 0):
  • String - name of the function to be recompiled
  • Number - can be:
    • 0 - Autodetect what compile type should be used
    • 1 - Forced recompile of all the things
    • 2 - Create only uiNamespace variables (used in UI)
    • 3 - Create missionNamespace variables and initialize mission
    • 4 - Create only missionNamespace variables
    • 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile)
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_recompile;
Example 2:
[3] call BIS_fnc_recompile;
Example 3:
["BIS_fnc_spawnVehicle"] call BIS_fnc_recompile;

Additional Information

See also:
compilecompileFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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