BIS fnc sideIsFriendly: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ")
Line 15: Line 15:
|r1= [[Boolean]] - True if side B is friendly to side A.
|r1= [[Boolean]] - True if side B is friendly to side A.


|x1= <code>_isFriendly = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST.</code>
|x1= <code>[[private]] _isFriendly = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST.</code>


|seealso= [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]
|seealso= [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]]
}}
}}

Revision as of 12:07, 6 May 2022

Hover & click on the images for description

Description

Description:
Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is friendly to side A.

Examples

Example 1:
private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriendsetFriendBIS_fnc_sideIsEnemySide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note