drawIcon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]+) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9][02468])[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 $4 ") |
Lou Montana (talk | contribs) m (Fix bad regex effects) |
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* 2 ([[true]]): outline (works for text and for icon only if icon angle is 0) | * 2 ([[true]]): outline (works for text and for icon only if icon angle is 0) | ||
|p10= | |p10= textSize (Optional): [[Number]] - Size of the text in UI units | ||
|p10since= arma3 0.72 | |p10since= arma3 0.72 | ||
|p11= | |p11= font: [[String]] - (Optional) text's font | ||
|p11since= arma3 0.72 | |p11since= arma3 0.72 | ||
|p12= align | |p12= align: [[String]] - Optional, default: "right") text alignment. Can be: | ||
* "left" | * "left" | ||
*"right" | * "right" | ||
* "center" | * "center" | ||
|p12since= arma3 0.72 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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</dd> | </dd> | ||
< | </dl> |
Revision as of 22:45, 10 August 2021
Description
- Description:
- Draws an icon on the map. This command needs to be called every frame, preferably using the onDraw UI Event Handler. Some useful icons can be found in
configfile >> "CfgVehicleIcons"
. - Problems:
- Since command has to be drawn on each frame, performance can be degrade!
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
- Parameters:
- map: Control
- texture: String - Icon texture
- color: Array - Text and icon color in format Color(RGBA)
- position: Position2D, Position3D or Object
- width: Number - Width of the icon (but not the text)
- height: Number - Height of the icon (but not the text)
- angle: Number - Rotation angle of the icon (but not the text)
- text (Optional): String
- shadow (Optional): Number or Boolean - Can be:
- since 0.72
- textSize (Optional): Number - Size of the text in UI units
- since 0.72
- font: String - (Optional) text's font
- since 0.72
- align: String - Optional, default: "right") text alignment. Can be:
- "left"
- "right"
- "center"
- Return Value:
- Nothing
Examples
- Example 1:
- Red icon with text:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [1,0,0,1], getPos player, 24, 24, getDir player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];
- Example 2:
- Green text only:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "#(rgb,1,1,1)color(1,1,1,1)", [0,1,0,1], player, 0, 0, 0, name player ] }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 22, 2014
- Waffle SS.
- Icon will always remain the same width and height, if you want an icon scaled to the map, use:
(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl))
for width and height (guessimated). - Posted on July 20, 2014 - 16:59 (UTC)
- AgentRevolution
- If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
- Posted on January 4, 2016 - 05:41 (UTC)
- Benargee
-
Arma 3 1.54
This command does not seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example:onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map