isPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
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|descr= Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | |descr= Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | ||
While identity still exists on the dead body of a player, the alternative syntax will return [[true]]. | While identity still exists on the dead body of a player, the alternative syntax will return [[true]]. | ||
{{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and | {{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and {{hl|""}}, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} | ||
|s1= [[isPlayer]] unit | |s1= [[isPlayer]] unit |
Revision as of 23:45, 15 November 2021
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
While identity still exists on the dead body of a player, the alternative syntax will return true. - Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- isPlayer [person]
- Parameters:
- [person]: Array
- person: Object - dead or alive player
- Return Value:
- Boolean - true if is/was player
Examples
- Example 1:
if (isPlayer _Soldier1) then { _soldier1 setDamage 1; };
- Example 2:
_playerCount = { isPlayer _x } count playableUnits;
- Example 3:
private _wasPlayer = isPlayer [_deadBody]; // returns true if _deadBody's identity still exists and was controlled by a player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 01, 2006 - 00:00 (UTC)
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer