isPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
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|x3= <code>[[private]] _wasPlayer = [[isPlayer]] [_deadBody]; {{cc|returns [[true]] if _deadBody's identity still exists and was controlled by a player}}</code> | |x3= <code>[[private]] _wasPlayer = [[isPlayer]] [_deadBody]; {{cc|returns [[true]] if _deadBody's identity still exists and was controlled by a player}}</code> | ||
|seealso= [[player]] | |seealso= [[player]] [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] | ||
}} | }} | ||
Revision as of 16:31, 20 January 2022
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
While identity still exists on the dead body of a player, the alternative syntax will return true. - Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- isPlayer [person]
- Parameters:
- [person]: Array
- person: Object - dead or alive player
- Return Value:
- Boolean - true if is/was player
Examples
- Example 1:
if (isPlayer _Soldier1) then { _soldier1 setDamage 1; };
- Example 2:
_playerCount = { isPlayer _x } count playableUnits;
- Example 3:
private _wasPlayer = isPlayer [_deadBody]; // returns true if _deadBody's identity still exists and was controlled by a player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 01, 2006 - 00:00 (UTC)
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer