terrainIntersectAtASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "PositionASL" to "PositionASL")
Line 10: Line 10:
|s1= [[terrainIntersectAtASL]] [start, end]
|s1= [[terrainIntersectAtASL]] [start, end]


|p1= start: [[Array]] format [[PositionASL]] - start position
|p1= start: [[Array]] format [[Position#PositionASL|PositionASL]] - start position


|p2= end: [[Array]] format [[PositionASL]] - end position
|p2= end: [[Array]] format [[Position#PositionASL|PositionASL]] - end position


|r1= [[Array]] format [[PositionASL]] - intersect position
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - intersect position


|x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code>
|x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code>

Revision as of 16:46, 5 January 2022

Hover & click on the images for description

Description

Description:
Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL but returns the intersection ASL position.
Groups:
Math - Geometry

Syntax

Syntax:
terrainIntersectAtASL [start, end]
Parameters:
start: Array format PositionASL - start position
end: Array format PositionASL - end position
Return Value:
Array format PositionASL - intersect position

Examples

Example 1:
_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];

Additional Information

See also:
terrainIntersectASLlineIntersectsSurfacesintersectlineIntersectslineIntersectsWithterrainIntersectlineIntersectsObjscheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note