getBurningValue: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 14: | Line 14: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code> | |x1= <code>private _fireDamage = [[getBurningValue]] [[player]];</code> | ||
|seealso= [[inflame]] [[inflamed]] [[damage]] | |seealso= [[inflame]] [[inflamed]] [[damage]] | ||
}} | }} |
Revision as of 11:02, 12 May 2022
Description
- Description:
- Returns how much the unit is exposed to fire damage.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getBurningValue unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
private _fireDamage = getBurningValue player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note