lockTurret: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code> | |x2= <code>[[vehicle]] [[player]] [[lockTurret]] [<nowiki>[</nowiki>0],[[true]]];</code> | ||
|seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] | |seealso= [[lockedTurret]] [[lockCargo]] [[lockDriver]] [[assignedVehicleRole]] [[turretUnit]], [[moveInTurret]] | ||
}} | }} |
Revision as of 17:03, 20 January 2022
Description
- Description:
- Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local. This command will remove user get in action (not get out) but will also stop player getting into vehicle via script commands unlike lock command
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle lockTurret [turret path,lock]
- Parameters:
- vehicle: Object -
- [turret path,lock]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
vehicleName lockTurret [[0,0], true];
- Example 2:
vehicle player lockTurret [[0],true];
Additional Information
Notes
-
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